Slow Motion in DaVinci Resolve With Optical Flow | Push That Button
Aug 15, 2023
Slow Motion in DaVinci Resolve With Optical Flow | Push That Button
Learn how to create super slow motion video in DaVinci Resolve. We take a look at the Optical Flow and Speed Warp tools and show you how to get super slow motion results! ► Download unlimited DaVinci Resolve templates with Envato Elements: https://elements.envato.com/video-tem … Ever wanted to get super slow motion video in Davinci Resolve but you didn’t shoot in a high frame rate on set? Well now is your chance to get buttery smooth slow motion, way after you’ve shot your footage! Check out the latest installment in our Push That Button series. You can download all the resources used in this video here: https://elements.envato.com/collectio … Here’s what you’ll learn: 00:00 Introduction 01:51 TL:DR 02:47 How to use Optical Flow and Speed Warp 12:49 Slow motion with mixed results 14:33 When Optical Flow works perfectly! 18:20 Check out these wacky results 20:11 Comparing the footage 21:18 Outro ► Download Unlimited Stock Photos, Fonts \u0026 Templates with Envato Elements: https://elements.envato.com/?utm_camp … - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Envato Tuts+ Discover free how-to tutorials and online courses. Design a logo, create a website, build an app, or learn a new skill: https://tutsplus.com/?utm_campaign=yt … Envato Elements All the creative assets you need under one subscription. Customize your project by adding unique photos, fonts, graphics, and themes. ► Download Unlimited Stock Photos, Fonts \u0026 Templates with Envato Elements: https://elements.envato.com/?utm_camp … ► Subscribe to Envato Tuts+ on YouTube: / tutsplus ► Follow Envato Tuts+ on Twitter: https://twitter.com/tutsplus ► Follow Envato Tuts+ on Facebook: https://www.facebook.com/tutsplus - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - optical flow davinci
Content
1.12 -> buttery smooth slow motion is impressive
3.52 -> when done well and luckily for us
5.92 -> working in this era most of our cameras
8.24 -> can shoot a relatively high frame rate
9.92 -> even the ones in your pocket but what
12 -> happens if onset you've only captured
13.679 -> maybe 25 or 50 frames per second and
16.16 -> when you get into the edit you think oh
18.08 -> i really wish i had shot that at 100 or
19.92 -> 120 or higher if your camera can do so
22.72 -> you think to yourself
24.08 -> is there a way that i can slow this down
26.32 -> in post and not have it look jittery
28.72 -> well i'm here to tell you that yeah
30.16 -> there kind of is and like bts said you
32.88 -> want it smooth like butter that's what
34.8 -> we're aiming for today
36.6 -> [Music]
40.879 -> so i'm tom from tuts plus i'm a
43.04 -> filmmaker with a decade's worth of
44.96 -> experience working in the camera and
46.399 -> lighting departments as well as editing
48.239 -> content i've always been a little bit
49.92 -> obsessed with speed ramps i know it's a
51.52 -> cliche but they look super cool this is
53.28 -> a show called push that button where we
54.96 -> dive a little bit deeper into settings
56.879 -> in post-production programs to make sure
58.719 -> that next time you come across them you
60.16 -> know how to use them today we're looking
62 -> at davinci resolve and we're looking at
63.68 -> a setting called retime and scaling but
66 -> more specifically within that setting
67.6 -> we're looking at two things optical flow
69.52 -> and speed warp and how they work
70.96 -> together to get buttery smooth slow
72.96 -> motion
73.84 -> way after you've even shot the footage
75.36 -> now this video is of course brought to
76.72 -> you by envato elements enviro elements
79.04 -> is a really easy to use subscription
80.799 -> service that gives you access to
82.64 -> millions of digital assets and not only
84.88 -> access but you get unlimited downloads
86.72 -> of those assets and i'm talking about
88.24 -> things like stock footage photography
90.64 -> great fonts and video templates for
92.72 -> programs like davinci resolve premiere
94.96 -> pro after effects final cut pro whatever
97.04 -> it is that you're working in jump on
98.96 -> there right now click a few buttons and
100.799 -> download these assets to use in your
102.399 -> projects right away the licensing is
105.04 -> really simple so check it out now and
107.04 -> subscribe today the link is in the
108.56 -> description below let's jump into the
110.399 -> tutorial though so just before we get
112.479 -> into the tutorial i will say as a bit of
114.799 -> a tldr this tool doesn't work all of the
118 -> time perfectly it's a really powerful
120 -> tool and these settings in combination
121.52 -> with each other get you some really
122.88 -> fantastic results you do have to be a
124.64 -> little bit careful with what kind of
125.92 -> footage you're using it on so i'll take
127.92 -> you through three different examples of
129.52 -> three different pieces of footage and
130.959 -> we'll show you a varying level of
133.2 -> results basically i will say at the
134.879 -> start though if you want to get the best
136.8 -> results using optical flow and speed
139.2 -> walk i think the right approach is to
141.12 -> find a piece of footage that has the
142.72 -> least amount of motion and complexity in
144.64 -> it already
145.84 -> and therefore you'll be able to slow
147.44 -> things down nice and easily the more
149.04 -> complex movement in the scene the harder
151.2 -> these tools have to work so
153.28 -> you know you don't get as good as a
155.28 -> result so i'll leave some time-coded
156.879 -> links in the description below if you do
158.319 -> want to skip forward to where it works
159.68 -> really well and to the cases where it
161.519 -> doesn't work as well uh but hey if you
163.76 -> want to see the entire process just sit
165.2 -> back relax and i'll take you through it
167.28 -> all right so first things first we've
168.48 -> got to open up davinci resolve
170.879 -> and i'm working in davinci resolve
172.56 -> studio 17. now this is a tool that is
176 -> only available in the paid studio
177.84 -> version there's a lot of great tools in
179.44 -> the free version of davinci resolve so i
181.12 -> definitely suggest you check it out but
182.72 -> these tools specifically optical flow
184.879 -> and speed walk they are in the paid
186.959 -> studio version of davinci resolve so you
189.28 -> can see here i've already started my
190.72 -> project so i'm just going to open this
192.159 -> up
192.879 -> and i've got these three pieces of
194.879 -> footage i mentioned i've got this group
197.2 -> of friends just walking through this
198.8 -> tunnel here having a chat with their
200 -> coffees i've got this lady unplugging
202.959 -> her tesla and i've got this piece of
204.72 -> footage of this guy doing a kickflip now
207.2 -> these are very different pieces of
208.879 -> footage this one here
210.879 -> not a huge amount of motion except for
212.56 -> the guy's hand movements this one here
215.2 -> not much motion at all
217.04 -> again except for her hand movements and
219.2 -> then this one here obviously a lot of
220.72 -> motion all of these are regular motion
223.12 -> 25 frames per second and we're playing
224.799 -> back at 25 frames per second here with
226.799 -> the exception of this shot here which
228.4 -> seems to be shot maybe a little bit
229.92 -> slower than normal motion maybe 30
231.519 -> frames or 40 frames per second again i'm
233.84 -> playing back at 25 so there is an
235.68 -> element of a little bit of slo-mo in
237.2 -> this already
238.56 -> all right so let's just zoom in on this
240.799 -> so we can see what we're working with
243.04 -> so i'm on a mac so all of my uh
244.959 -> keystrokes will be command uh if you're
246.64 -> on a pc
248 -> you know how to do it use control the
249.599 -> first thing you want to do is highlight
251.439 -> the clip here hit command r
253.36 -> or right click on the clip and go to
255.599 -> retime controls and you can see that
256.959 -> command r what that does is it gives you
259.28 -> this little drop down where it says 100
261.199 -> and you get the drop down arrow just
262.88 -> next to it if you click that it then
264.88 -> gives you a few more options and this is
267.12 -> the first part of our process here so
269.44 -> what we want to do is define a part in
271.52 -> the clip where we want it to slow down
273.6 -> now i could slow the entire clip down
275.36 -> but uh i think it works better when we
277.12 -> kind of like speed ramp into it and
278.639 -> speed ramp out of it so we'll find a
280.24 -> place in this clip where we want it to
281.6 -> slow down
282.639 -> maybe we'll do it just as he
284.479 -> moves his arm down there so slow from
288.8 -> here maybe what we can do hit this
290.96 -> little black arrow next to 100
294.16 -> hit add speed point then we'll go
296.08 -> through and we'll find where we want it
297.44 -> to speed up again so
299.199 -> maybe from here where he uh points to
301.28 -> his chest little arrow there add speed
303.44 -> point so that's actually done nothing so
305.84 -> far um but you can see we've now got
308 -> options for each part of the clip here
309.759 -> so then obviously what we're talking
311.039 -> about in this video is making things
312.88 -> slow so how do we do that we go to the
315.12 -> middle part of this clip here 100
317.52 -> basically tells us that it's playing
318.8 -> back at 100 of its speed if we click
321.199 -> here go change speed and we drop it down
323.039 -> to let's say 25 of its speed you can see
325.84 -> there immediately it's uh lengthened the
327.919 -> clip and let's play it back and you're
329.759 -> going to see amazing buttery smooth slow
332.16 -> motion results
335.28 -> of course you're not actually all we've
336.8 -> done is just stretch the clip out we
338.8 -> haven't actually increased the speed at
340.479 -> all so how can we start getting
342.24 -> something that's usable and not jittery
344.479 -> well if you highlight the clip again and
346.4 -> go up to the inspector and then you come
349.199 -> down to retime and scaling it's going to
352.639 -> give you a few options we've got retime
354.72 -> process and motion estimation here and
357.28 -> these are the two that we'll be focusing
358.72 -> on we won't really focus on scaling or
360.639 -> resize filter for the sake of this
362.96 -> tutorial so in retime process here
365.6 -> project settings by default uh is
367.68 -> nearest which is what we're currently
369.199 -> seeing and to explain what that's doing
371.28 -> you can see here
372.56 -> basically it's taking the amount of
375.12 -> frames that you've slowed it down by in
376.88 -> this case we've slowed it down by a
378.4 -> factor of four and then holding each
381.28 -> frame for the equivalent of that amount
383.6 -> of frames so an easy way to show that is
385.919 -> if i uh tap along i'm just tapping my
387.68 -> arrow keys here to move through the
389.039 -> frames one two three four
391.36 -> one two three four one two three four so
393.919 -> every fourth frame on the timeline is
396.16 -> actually a new frame and the three in
398.08 -> between are just frames that are held so
400.24 -> that's what nearest does and let's play
401.52 -> it back again and we'll see the jittery
403.44 -> mess that it is so you can see there one
405.919 -> two three four one two three four one
407.039 -> two three four uh it's not usable what
409.599 -> can we do we can go to retime process
412.479 -> here in our retime and scaling setting
414.479 -> and instead of nearest we can hit frame
416.24 -> blend and i'll find a better frame uh
418.639 -> for us to land on here so we can see an
420.72 -> example have a look at the guy's arm on
423.199 -> the left of frame here uh
425.36 -> right now it's pretty sharp if you go
427.12 -> down to frame blend immediately you're
428.96 -> going to see
430.08 -> an effect so effectively what that's
431.919 -> doing is taking frame a and frame b
434.88 -> moving frame b
436.4 -> down to frame c and adding a new one in
438.24 -> between a new b
439.599 -> uh actually don't think i explained that
441.36 -> in much of a clearer way but basically
442.8 -> it's taking two frames that are next to
444.479 -> each other and blending them together to
446 -> create a third frame in between so
447.919 -> effectively uh for every two frames now
450.24 -> we have an extra frame so we're we're
452.16 -> increasing the amount of frames by a
453.759 -> factor of uh a third so we'll play that
456.479 -> back now let's uh
458.72 -> let's just play it back with nearest so
460.8 -> we can remember how jittery it was this
463.36 -> is with nearest chop chop chop chop chop
465.919 -> and go back to here we'll go nearest
468.56 -> change it down to frame blend and play
470.56 -> it back
472.319 -> and you can see there it's actually
474.639 -> starting to be smooth
476.56 -> obviously there's a lot of chop in the
478.319 -> big motion uh and that's not usable but
481.28 -> if you have a look at the girls faces in
483.759 -> this and even the guy on the right hand
485.199 -> side of frame um you can see we're
488.16 -> getting a lot
489.68 -> smoother motion compared to uh nearest
492.72 -> back to nearest again chop chop chop
494.72 -> back to frame blend again
496.4 -> all right it's slower it's starting to
498.96 -> get smoother is it usable no it's not
501.759 -> the next one we'll move down to then is
503.599 -> optical flow so where frame blend
506.08 -> effectively took two frames and using an
507.919 -> opacity layer just blended them together
510.16 -> optical flow basically analyzes all of
512.719 -> the pixels in the array uh everything
514.719 -> that's come through on the sensor
515.919 -> everything that's in your shot right
517.919 -> here and then it makes a calculation
520.56 -> based on how slow you want it so in this
522.159 -> case we want to slow this down by a
523.839 -> factor of four down to 25 percent uh so
526.48 -> for every one frame we actually need an
528.64 -> extra three frames now so it goes
530.72 -> alright so i know this pixel is here and
532.8 -> it's white in frame one
535.04 -> and by the time we get down to frame
536.72 -> four that pixel is moved to here so what
539.12 -> happens in between well this is where uh
541.92 -> optical flow comes in it kind of guesses
544.24 -> and makes it up you know it's a very
546.399 -> calculated guess it's a very intelligent
548.08 -> machine uh but it guesses what's
549.92 -> happening in those three frames in
551.279 -> between and
553.04 -> creates a new pixel in there and it does
554.64 -> this for every single pixel in the array
556.32 -> so uh you know on its own it would look
558.56 -> like it's just going you know as the
560.24 -> crow flies from here to here but when it
562.48 -> uh analyzes this against every other
564.16 -> pixel in the array it goes well it can't
565.519 -> go from here to here because then
566.72 -> there's all these other pixels happening
568.16 -> in between so um you know
570.959 -> using far more complex math than i can
572.959 -> even fathom to understand it knows where
575.12 -> to put things so
576.399 -> enough babble let's play it back uh
578.48 -> we'll play back with frame blend just uh
580.48 -> so we know where we're at this is frame
582.24 -> blend still getting jittery but we're
583.76 -> starting to feel it slowing down
586.24 -> and then we'll go to optical flow and
587.839 -> we'll play that back here
589.36 -> so you can already see how smooth that
592.56 -> motion is but there's some very obvious
595.36 -> flaws in this image uh when i play it
597.68 -> back with optical flow here and you're
599.839 -> probably thinking tom get to the point
601.92 -> you said you're going to give me buttery
603.519 -> smooth slow motion
605.44 -> i'm going to give you buttery smooth
606.72 -> slow motion but you know to to get there
608.72 -> we've got to understand a little bit of
610 -> how all of this works so let's move down
611.92 -> to re-time process here so we're staying
613.92 -> on optical flow we'll move to retime
615.6 -> process the project settings by default
618.16 -> are standard faster that basically just
620.16 -> means that we can play this back in real
621.92 -> time at 25 frames per second and we can
624.079 -> see uh what's happening it means we
625.92 -> don't have to render things and we can
627.279 -> kind of get an idea of uh with some
629.44 -> higher settings what things are likely
631.519 -> to look like have a look really just at
634.399 -> his arms if you focus on the guy on the
636.399 -> left his arms as he moves through the
638.32 -> image
639.6 -> you're getting things that just feel
640.959 -> uncanny um but if you have a look at the
642.959 -> girl's faces things feel normal because
644.88 -> there's not a lot of motion and the
647.2 -> algorithms i guess aren't doing as much
649.2 -> of the heavy lifting in those parts so
651.6 -> um yeah have a look at his arm here
653.519 -> you'll notice things that we clearly
655.839 -> want to clean up and how do we
657.519 -> especially there you can see have a look
659.2 -> at his shirt here as i move through it's
661.04 -> just unnatural the way it kind of warps
663.519 -> together just doesn't feel right
665.6 -> all right so if we move all the way
666.959 -> through to speed warp uh basically what
669.76 -> speed warp does is it takes everything
671.839 -> that
673.04 -> is in davinci resolve in terms of the
674.88 -> neural engine or the ai enhancements all
677.6 -> of the optimization for whatever
678.959 -> graphics card you're using or whatever
680.64 -> cpu you're using um it takes everything
683.12 -> into account and it uh it puts
685.839 -> everything to work
687.2 -> to analyze all those pixels and try to
688.959 -> get you the smoothest motion possible so
691.12 -> we'll go all the way through and we'll
692.32 -> go to speed warp and we'll try to play
693.76 -> this back here
696.48 -> and
697.839 -> immediately we're back to the jittery
699.279 -> frames and you're going tom again get to
701.6 -> the point where's the buttery smooth
703.2 -> slow motion well because we're doing so
706.32 -> much under the hood here and uh it's so
709.04 -> process intensive
710.88 -> we're not going to be able to play it
711.92 -> back straight away so what we can do to
713.68 -> see if it's actually worked is we can
715.279 -> right click on the clip here and we can
716.72 -> go to render in place it's going to ask
719.04 -> you a few questions here just stick with
720.8 -> the defaults that come up for prores and
723.36 -> then it's going to ask you to save it
724.959 -> somewhere so i'm just going to save it
726.16 -> in a folder on the desktop for now
729.04 -> it's going to take some time for this
730.32 -> clip it'll probably take about a minute
732.399 -> and 30 seconds uh i'll see you when
734.8 -> that's done
737.36 -> all right so that's finished now let's
738.639 -> see if it's actually worked one thing to
740.639 -> note when you do render in place you'll
742.16 -> notice here we no longer have any of our
744.56 -> speed points that we added so if i go to
746.16 -> command r you'll see that we still have
748.079 -> our little drop down here but our speed
749.839 -> points have removed and now the whole
751.2 -> clip is again saying that it's at 100 of
754 -> its speed so basically it's been
755.519 -> rendered it's been reformed and
757.2 -> effectively dropped back into the
758.959 -> timeline where we had it now if you do
760.48 -> want to keep those speed points and you
761.68 -> want to continue working on your edit
762.959 -> with those speed points intact you won't
764.639 -> be able to render in place but this is a
766.32 -> good quick way to actually work out if
768.079 -> it's worked so let's play it back now
770.399 -> and we'll see where we get to
772.079 -> remembering that we have our speed uh at
774.56 -> regular 25 frames at the start then we
776.88 -> slow down to a quarter of that and then
778.639 -> we speed ramp back out of it playing
780.32 -> back now
782 -> [Music]
786.56 -> all right it's actually pretty good look
789.279 -> there's parts in the image that i'm sure
791.04 -> you're seeing as well that are
793.6 -> a little bit odd but i think it's
795.839 -> it's pretty usable let's let's play it
797.76 -> back again and we'll talk through it so
799.2 -> you can see his hand and his shirt here
802 -> are a lot cleaner than they appeared
803.839 -> when we had the project settings on
805.76 -> standard faster or even standard better
808.24 -> and that's all the computing power
809.44 -> that's gone into making sure it knows
811.04 -> where all these pixels are
813.04 -> but there's still a few things
814.639 -> especially in his hand on the faster
816.399 -> movements that just feel a little bit
818.399 -> weird and
819.68 -> have a look here like we kind of lose
821.68 -> his hand
823.04 -> we lose his finger for a second there
824.959 -> his finger jumps up
826.639 -> it disappears it's back it disappears
828.639 -> it's back uh and then we kind of lose
831.04 -> his hand in a lot of kind of wobbly
832.32 -> motion blur but for the sake of this
834.8 -> let's just zoom in
836.639 -> uh let's just reframe a little bit and
840.399 -> look at the faces of these girls here
842.639 -> now remember before we did this this was
844.24 -> just normal 25 frames per second footage
847.76 -> that is smooth slow motion to me
850.24 -> i think there's a lot to be said about
852.079 -> these tools in conjunction with each
853.44 -> other but as i mentioned at the start
855.04 -> there are some moments where it doesn't
856.88 -> work
858.16 -> i guess exactly as you want it to so be
861.04 -> careful about where you put those speed
862.959 -> points in uh making sure that if there
865.199 -> are any wild movements to kind of move
867.76 -> around that way you want the slow motion
869.36 -> to happen let's move on to the next clip
871.04 -> now uh and we'll see if we can get a
872.56 -> better result so moving on to this lady
875.279 -> here unplugging the tesla we'll watch it
877.36 -> through very quickly she's just walking
879.519 -> at normal motion she comes in she
881.12 -> unplugs the tesla and then she hangs it
883.68 -> back up on the hook over there so the
885.199 -> first thing i'm going to do is hit
886.48 -> command r again and get to our retime
888.72 -> controls and this time we're actually
890.88 -> going to do a bit of a smoother speed
892.16 -> ramp we'll pick our speed points i'm
893.839 -> just going to pick here and our out
895.76 -> point around here
897.36 -> add speed point now
899.36 -> at the start here she comes in
901.519 -> normal motion i want to bring that in
903.68 -> let's say
904.72 -> 400 will really over emphasize this 400
907.839 -> and on the way out also at 400 percent
911.68 -> so we'll play that back now 400 on the
913.68 -> way in into 100 and back out at 400
917.92 -> but these speed changes happen without
920.88 -> any curve so how can we make this feel a
922.959 -> little more uh dynamic if you right
924.959 -> click on the clip and go to retime curve
927.36 -> it'll drop down this little arrow here
929.12 -> if you drop that down again make sure
931.04 -> time speed is clicked and for the sake
932.72 -> of this we can get rid of retime frame
934.24 -> as we're not focusing on it right now
936.399 -> click on the return speed line and it
938.079 -> will give you this little keyframe here
940.72 -> and basically you can do one of two
942.88 -> things here you can grab the keyframe
944.32 -> here and you can change where your in
946.639 -> and out points are and that could be
948.639 -> handy i'm going to go back to where i
950.24 -> had it with command z here because i
951.92 -> liked what i had but what i do want to
953.759 -> do is make this a curve so i'll make
956.16 -> sure i've got the keyframe selected and
957.92 -> you can see here it's on the straight
959.759 -> one if we go to the curved one here it's
961.6 -> going to give us these little handles
963.6 -> that we can adjust the curve with so
965.759 -> we'll adjust it to that and we'll do the
967.12 -> same on the other side here so now you
969.44 -> can see if we play it back it's a lot
970.959 -> more gradual in terms of how it curves
973.36 -> in and out of the speed ramp
976.399 -> all right so we'll drop that back up now
978.48 -> if we go right click retime curve get
980.16 -> rid of that you can see that stays 400
982.8 -> 100 400 and you'll notice our curve is
985.839 -> still there and curve on the way out
989.6 -> great
990.639 -> let's drop this down change speed and
993.199 -> for this one let's go a little bit crazy
994.72 -> we'll go down to 10
997.519 -> and you can see there that's made quite
999.12 -> a long clip we'll play it back again and
1001.36 -> obviously we're getting a lot of jitter
1003.279 -> so let's just quickly do exactly what we
1005.12 -> did before we click on this we go to
1008 -> retime process we change that to optical
1010.16 -> flow for motion estimation we go
1012.079 -> straight to speed warp now we're not
1014 -> going to be able to play this back
1015.04 -> without rendering so right click
1017.12 -> render in place prores and pick our
1020.079 -> destination and again it's going to take
1022.32 -> a little bit of time so hold tight and
1024.799 -> we'll see if it worked in just a moment
1028.45 -> [Music]
1030.88 -> all right that's finished now let's uh
1032.319 -> let's see how well it worked we'll play
1033.52 -> through from the start here remember we
1035.12 -> went from 400 we slowed it right down to
1037.6 -> 10 of its original speed and then speed
1040 -> ramped it back up to 400
1043.839 -> that is buttery smooth slow motion if i
1046.4 -> ever saw it and look
1048.48 -> yes there's some minor blemishes around
1050.4 -> her nose uh in the footage here
1052.24 -> especially when the light is just behind
1053.76 -> it but if you don't focus on that tiny
1055.84 -> bit everything else is absolutely
1058.4 -> perfect this looks like 300 frames per
1060.48 -> second or more and it was shot at 25
1063.12 -> frames per second shot on set at 25
1065.2 -> frames per second and all we've done
1066.559 -> here is clicked a couple of buttons and
1068.08 -> made it super slow motion and it's
1070.24 -> smooth it's really smooth great that
1072.16 -> clips looks fantastic let's see what it
1074 -> looks like compared to the original
1075.12 -> again we'll bring that over the top uh
1076.799 -> we'll drop this away so playing it back
1079.039 -> this is normal speed she walks in she
1080.88 -> grabs this out and walks away
1085.12 -> playing it back at slow motion look how
1087.52 -> slow that is it's slow motion
1090.08 -> uh look we're working in a fantastic era
1092.88 -> there are so many tools at hand here and
1095.12 -> uh and this is one where you should
1096.32 -> certainly push that button
1098.16 -> uh look i'm impressed but i did allude
1101.44 -> at the start that uh it doesn't work all
1103.44 -> the time so let's move on to that last
1105.12 -> piece of footage and spoiler alert it
1107.52 -> does not work and i'll show you why
1109.76 -> all right so we've got this guy who
1110.799 -> comes in he does his trick and then he
1112.88 -> uh he skates off so we'll quickly move
1114.799 -> through the process again we know it by
1116.32 -> now
1117.12 -> command r will find where we want to add
1119.12 -> the speed point just about here before
1120.72 -> he does his trick and then the other
1122.24 -> speed point as he rolls away we'll drop
1124.64 -> this down to let's say 25 percent of his
1127.52 -> original speed here
1129.679 -> playing it back obviously choppy chop
1131.52 -> chop chop let's move straight through
1133.52 -> optical flow uh speed warp and you saw a
1137.12 -> bit of the frame shift around there
1138.72 -> especially in the cracks between the
1139.919 -> tiles here in the concrete now um
1143.679 -> let's not spoil the surprise here let's
1145.2 -> not spoil the grand finale i'm just
1146.88 -> going to render in place and we'll see
1148.32 -> where we get to
1149.76 -> render in place okay
1151.679 -> okay
1154.88 -> all right we're back for the grand
1156.64 -> finale i'm not going to scrub through
1158.4 -> this let's just play from the start
1160.16 -> let's see uh how fun we can get
1167.679 -> starting to get a little bit weird it's
1169.6 -> kind of soupy and then
1172.559 -> it's uh look jelly is smooth right so
1176.32 -> technically it's smooth slow motion this
1178.72 -> really goes to show uh particularly in
1180.32 -> this section when you've got a lot of
1182.48 -> complex movement uh and then also these
1184.559 -> lines i'm sure are having something to
1186.4 -> do with it as well um when you've got a
1188.24 -> lot of complexity in your shot here the
1190.799 -> algorithm the neural engine uh the ai
1193.2 -> doesn't quite know what to do with it
1194.88 -> all and i guess when a little bit gets
1197.039 -> out of whack then it knocks everything
1198.4 -> out of whack
1199.76 -> and unfortunately
1201.28 -> it doesn't look like we'll be able to
1202.799 -> slow this skateboard trick down to super
1204.72 -> slow motion especially not buttery
1206.24 -> smooth we do get slow motion but it's uh
1209.12 -> it's it's more jelly than it is butter
1211.2 -> but that said uh i think we've shown
1213.12 -> some really great results here so we've
1214.72 -> got mixed results on the first one here
1216.72 -> where we've got kind of some weird
1218.72 -> warping happening on the guy's hand here
1220.559 -> but really good results on the two girls
1222.4 -> in the middle of the frame i would say
1223.919 -> that this part is acceptable uh if you
1226.08 -> use this a small part of this in part of
1228.64 -> a larger edit i don't think you would
1230 -> notice some of the weirdness this shot
1231.919 -> here fantastic buttery smooth slow
1234.48 -> motion from start to finish uh it looks
1236.4 -> like it was shot at a high frame rate
1238.159 -> this was only shot at 25 frames per
1240.24 -> second on set uh wild that's just wild
1242.88 -> to me that we live in an era with a
1244.159 -> couple of button clicks and you know 15
1245.84 -> minutes of render time we can slow it
1247.919 -> down to 10 of what it was originally
1250.24 -> shot at and then you've got this which
1252 -> is a bit of a disappointment because you
1253.76 -> know with extreme sports and anything
1255.44 -> with a lot of complex movement you want
1256.88 -> to slow it down and see every part of
1258.48 -> the frame but obviously here we're just
1260.559 -> uh we're kind of moving into a bit of a
1262.08 -> gobbled mess but
1263.52 -> that's just the experience that i've had
1265.28 -> if you've had better experience using
1266.88 -> optical flow and speed warp uh on
1269.679 -> footage like the skateboard trick or
1271.36 -> some other high intensity sports clips
1273.28 -> or anything like that let me know in the
1274.799 -> comments i'm always ready to learn uh
1276.48 -> how to use these tools better
1278.64 -> uh speaking of clips though i got these
1280.96 -> from envato elements uh now envato
1283.12 -> elements is a really easy to use
1284.559 -> subscription service uh that i
1286.24 -> definitely think you should go and check
1287.44 -> out uh if you haven't already now you
1290.32 -> can get unlimited absolutely unlimited
1293.52 -> footage you can get unlimited photos you
1295.44 -> can get unlimited music you can get
1297.36 -> unlimited uh templates for things like
1299.44 -> davinci resolve premiere pro after
1301.52 -> effects and many more look it's one
1303.919 -> subscription but you get so many great
1306.4 -> assets to use right away in your
1308.48 -> projects and the licensing is really
1310.4 -> really easy as well so for each asset
1312.24 -> that you get you get an individual
1313.44 -> license to make sure that you know you
1315.44 -> don't get any copyright strikes on
1316.88 -> youtube and all of that but yeah go and
1318.48 -> check it out i'll leave the link in the
1319.679 -> description below and uh and maybe grab
1321.84 -> some more footage on there and see if
1323.12 -> you can get a similar or even better
1324.72 -> results than i did using optical flow
1326.72 -> and speed warp in davinci resolve thanks
1328.64 -> for watching the video if you want to
1330.08 -> see any more tips and tricks or want us
1332.159 -> to dive a little bit deeper into some
1333.919 -> smaller more obscure settings in
1336.24 -> programs like davinci resolve or
1337.919 -> premiere after effects even photoshop
1340.159 -> things like that
1341.52 -> let us know in the comments and we'll
1342.799 -> jump into those things so that you don't
1344.08 -> have to have a great day and enjoy
1346.24 -> making things nice and slow
1348.97 -> [Applause]
1353.36 -> [Music]
1360.03 -> [Music]
1366.76 -> [Music]
1367.84 -> bye
Source: https://www.youtube.com/watch?v=6jRH0oCa7ps